Posts : 30 Cents : 80 Reputation : 0 Join date : 2014-03-14 Age : 28
Subject: Theif : 2014 Mon Mar 17, 2014 12:48 pm
“Thief: The Dark Project” and its excellent sequel, “Thief: The Metal Age”, are two of the most important games of our time, helping define the stealth genre heart-pounding cloak and dagger gameplay, fantastic sound design, and ingenious, nonlinear levels that allow you to approach each mission any way you want.
Ten years is an awfully long wait for a follow-up, and as a die-hard fan of the original series, the “Thief” reboot was one of my most highly-anticipated releases of 2014.
Despite rumors of creative differences in the new development team Eidos Montreal, I was eager to give the revival a chance. Besides, what could be more pleasing to a stealth game fan than to return to The City as cynical Master Thief Garrett?
shinobikid14 Nooblet
Posts : 24 Cents : 75 Reputation : 1 Join date : 2014-03-14 Age : 29
Subject: Re: Theif : 2014 Wed Aug 27, 2014 11:51 am
Looked promising... but why do they always screw up the sequels :/
Wikipedia wrote:
Thief has received mixed reviews. Most reviewers have been praising its stealth gameplay, level design, graphics, and replay value, but criticizing its map layout, technical issues, and story. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 74.00%[29] the Xbox One version 70.59% and 69/100,[30][34] the Microsoft Windows version 69.26% and 70/100[31][33] and the PlayStation 4 version 66.59% and 67/100.[32][35]